
#ifndef wu_BASECONTROL_H
#define wu_BASECONTROL_H

#pragma once
#include "wuSkin.h"

class wuBaseControl 
{
    public:
        wuBaseControl();
        ~wuBaseControl();

		void setBgSkin(ofImage *_skin, ofRectangle rect);
		void draw();
		virtual void touch(vector <ofPoint> * _fingerList);

		wuSkin bgSkin;

		bool active, bSkin;
		ofRectangle rect;
};
#endif

